![]() Stardrive 2: This one is a lot more like Empire at War than Starships, though at a glance they fill the exact same role with mostly the same elements. The other win conditions are similarly weak, and you end up disabling all but a domination victory to make a game last more than say 2hrs. Oh, and one soft-of gripe about the game length, the win conditions are far too low, like a population victory only requires 64 billion, which can be done controlling 1/4 of the galaxy map. You then play them as sacrificial pawns until late game, when you can use them to chase or flank enemy ships for higher damage rear hits. ![]() The more you play, the more each game becomes the same.Īlso just as a helpful addendum, the fights can be heavily skewed in your favour by equiping your capital ships with fighters, they aren't so much effective in the early game (before upgrades) as much as they serve as targets to distract enemy ships. ![]() The game then becomes predictable with the only variety coming from the actual fighting tactics. Overall the game is decent, well polished, reasonably detailed, and like other Civ games, you find your borders/territory constantly changing, but this single fleet limitation makes the game feel flat, and the ship upgrade path becomes uninteresting. My complaint is that like many RTS/4X games, there's essentually 1 right answer here, once you master it, it just becomes a routine task. You need to intuit exactly when you should be buying new vs upgrading old, but there's a sweet spot balance between the two that's basically unstoppable. This seems to be a core aspect of the winnability of the game if you can call it that. Where the game falls down is that in each turn, a healthy empire will create money that equates to so many upgrade points per ship, or the option of purchasing a new ship. I did like the fact that there were more types of play required for this than just a straight up fight, like escaping pirates, or taking nodes and holding them a la capture the flag, it gave it a little more interest and randomness. One might be where you have to protect some unarmed ship reaching another point on the map, another might be finding a portal in a maze of asteroids that change every turn, and then there's the fleet battles. The other major difference superficially is that combat isn't just stats vs stats plus random.Įvery encounter or visit to an anomaly ends in a turn based strategy map showdown or maze to deal with. It's not so much that diplomacy is useful, as much as a delaying tactic. Each player can only have 1 fleet, so right off the bat you think about your empire purely in terms of reach, and your neighbouring races level of pacifism at all times. Starships: Despite the obvious Civilization aspect to the game, it isn't really. I gave them each about a weeks worth of on/off play so that I could at least master them, and avoid a snap judgement. and looks a lot more polished than Star Ruler 2.ĮDIT - aha, i see it's 33% off.Attach signature (signatures can be changed in profile) But what I've seen about the sequel looks kinda intriguing. Now, I probably put about 4 minutes total into StarDrive the original. I know it's a game mechanic, but it's slightly immersion-killing to me - also don't like the cartoony commodity icons in zoomed-out view. And I dislike the cartoony "1 item per planet" mechanic. But the commodities 'daisy-chaining' that you have to do to level up planets doesn't strike me as very fun. Can't say I've delved much into it - and am enjoying Huw's in-depth reports. Have to say, Star Ruler 2 has left me a little cold. There is? Haven't seen any indication of that - what is the discount (as a Stardrive 1 owner and potential Stardrive 2 buyer)? ![]() Quote from: Anguille on April 10, 2015, 03:29:22 AMĪnd there's a good discount for Stardrive 1 owners on steam.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |